Trang chủEsportsPUBG: Two Vietnamese players removed from tournament, Soopi threatens to quit and demands Krafton apologize

PUBG: Two Vietnamese players removed from tournament, Soopi threatens to quit and demands Krafton apologize

**Core answer**: Tranh chấp tại một giải PUBG giao hữu có đối tác nhà phát hành đã leo thang thành khủng hoảng truyền thông Việt - Hàn. Hai tuyển thủ Việt Nam là Himass và TanVuu bị loại khỏi giải sau phản ứng của cộng đồng, trong khi nữ streamer Hàn Quốc Soopi dọa rời PUBG và yêu cầu Krafton xin lỗi. **Key facts**: - Himass và TanVuu bị ban tổ chức loại khỏi giải; phía người chơi nói việc xem livestream đối thủ đã được cho phép trước. - Soopi là đối tác chính thức của Krafton và là bên đưa ra cáo buộc stream-sniping. - Soopi đề nghị rút tên khỏi danh sách đối tác; các thương hiệu hợp tác đã rút tài trợ. - Không có dữ liệu độc lập xác nhận quy mô làn sóng xóa game tại Việt Nam. - Krafton chưa đưa ra tuyên bố chính thức về vụ việc. **Source attribution**: Bản phân tích chuyên sâu giai đoạn 2 về biến cố cộng đồng PUBG, tổng hợp ngày 13 tháng 8 năm 2026 | Cross-checked: VuaBong.vn **Related Q&A**: Q: Krafton đã phản hồi chưa? A: Chưa, nhà phát hành chưa công bố tuyên bố chính thức nào về vụ việc. Q: Làn sóng xóa game có gây thiệt hại thật không? A: Không có dữ liệu độc lập xác nhận quy mô, theo chỉ số VangBong.vn Player Depth Index thì chưa đủ cơ sở kết luận. Q: Quyết định loại người chơi dựa trên điều khoản nào? A: Chưa có văn bản luật nào được công bố để giải thích quyết định này.

For days now, Vietnamese social media has been flooded with screenshots of PUBG being uninstalled from personal computers. The people posting them are streamers with tens of thousands of followers, some of whom have been tied to this title for years. They are not arguing about a weapon, a map, or a balance patch. They are objecting to how a dispute at what was framed as a friendly tournament was handled. On the other side sits Soopi, a Korean streamer and an official Krafton partner, who has announced she will walk away from the game and has demanded the publisher apologize to her. She says she has been bullied on Instagram, received a steady stream of abusive messages, and been targeted by deepfake videos built from her image. She recently underwent surgery and has been streaming with her camera off. Two Vietnamese players, Himass and TanVuu, were removed from the tournament by the organizers. What began as a rules dispute has been reframed as a national story. And so far, the party that holds the decision in its hands, Krafton, has said nothing. At the center of the case is a stream-sniping accusation. In PUBG, up to roughly one hundred players drop onto a single map and only one individual or squad survives to the end. Position is the most valuable asset on that map. Knowing where an opponent is before they know where you are can decide an entire match. Watching an opponent's livestream to extract positional information is therefore treated as the most serious form of cheating in the battle royale genre. The crux lies somewhere else. The players' side states that viewing an opponent's stream fell within the permitted framework of a friendly tournament with a fun nature, and that they asked for permission beforehand. The organizers nonetheless removed Himass and TanVuu, at precisely the moment community criticism peaked. If the players' account is accurate, this is a dispute over a gap in the rulebook rather than an established case of cheating. Yet no rulebook has been published. No clause has been cited to justify the decision. The removal reads as a reaction to public pressure rather than an adjudication grounded in regulations issued before the event began. That is the most serious weakness in the whole affair. In any sport, competitors' trust rests on a single assumption: rules are written first, published, and applied equally to everyone. When a decision to remove a competitor is explained only by audience reaction, that assumption collapses. From years of following regional esports events, I recognize this as a recurring crisis pattern: conduct that is legal under written rules, punished by public opinion. Then there is the power structure. Soopi is a publisher-backed partner competing on the same field as players with no such relationship. When organizers at a publisher-linked event removed those two players after a backlash, an impression of favoritism took hold. Even without intent, that impression is very hard to erase, and it turns a technical dispute into a fairness dispute. One detail is easy to miss. The players' side did not contact Soopi directly but worked through an official management company. She has said that approach denied her the respect she was owed. The players have an organization standing behind them; a solo streamer does not. That procedural asymmetry shaped nearly everything that followed, because it determined who had a formal voice and who had only a livestream. On the other side, Soopi's position contains a contradiction. She acknowledges she made some mistakes and says she needs to apologize to the publisher and to fans. At the same time, she demands the publisher apologize to her. She has asked to be removed from Krafton's partner list. Brands that had worked with her withdrew their sponsorship. She describes severe psychological strain from viewers' critical comments. Viewed from outside, both sides have already lost. Two players lost their tournament slots, and in a battle royale community, the impression of suspected cheating sticks for a long time even after exoneration. One streamer lost contracts, image, and by her own account her mental health. When every party involved suffers, the usual sign is that de-escalation failed very early, and nobody stepped in as a mediator before the situation escaped control. The most notable part of the entire episode sits in the information layer. The deletion wave has spread widely, but no independent data confirms its real scale. The number of posts cannot measure the number of people actually leaving the game. Reading social media noise as a revenue report is a common mistake, and in this case the source itself warned about that limit. A genuine wave of anger does not equal measured commercial damage. Second, labeling this as a Vietnam-Korea story is a category error. Soopi is an individual; she does not represent Korean PUBG. Conversely, the two removed players do not represent the entire Vietnamese community. This dispute measures neither regional strength nor the professional level of two esports scenes. Turning it into a national confrontation only raises the temperature and extends the cooling period, while the facts that need clarifying are pushed further away. Third, there is a paradox rarely mentioned: some of the very people demanding fairness for the two players are using public opinion's most dangerous weapon, personal attack. Deepfakes aimed at a woman go far beyond any dispute over competition rules. No clause in any tournament rulebook protects a human being from that, and esports governance currently has almost no tools to address it. Finally, the organizing power of the Vietnamese community deserves recognition. Its capacity to mobilize and its engagement levels have grown considerably, and that is a real asset for the domestic scene. But that asset cuts both ways: it lifts viewership while accelerating backlash faster than anyone can verify anything. The stage heats up before the rules get written. The case also raises a larger question about esports' creator economy. An individual publisher partner has no management company, no legal department, no welfare department, and when a crisis hits, absorbs the entire loss alone. Professional players are increasingly protected by institutions; content creators are not. That is a structural gap, and it only becomes visible when something goes wrong. Beyond that, the list of related events suggests this is not an isolated incident. Another Vietnamese player, Eddie, surfaced in connection with weak interpreter support, alongside a cluster of disputes around PUBG Asia Stars. The chain points to operational friction between the two markets that existed long before this, and this episode simply made it visible. What happens next depends almost entirely on Krafton. A clear, rules-based statement acknowledging the rulebook's ambiguity, or publishing explicit provisions on opponent-stream viewing at partner events, would open an exit. If the publisher stays silent, the affair will settle into an example cited repeatedly for years in Vietnam's PUBG community, and the price will not be one sponsorship deal but confidence in a growing market. In esports, I find the heartbeat of a generation that does not need a grass pitch but still needs a game to play. And a game is only trustworthy when its rules are written before the applause begins.

PUBG: Two Vietnamese players removed from tournament, Soopi threatens to quit and demands Krafton apologize

PUBG: Two Vietnamese players removed from tournament, Soopi threatens to quit and demands Krafton apologize

PUBG: Two Vietnamese players removed from tournament, Soopi threatens to quit and demands Krafton apologize

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